Pubblicazioni più recenti

Pratticò, Filippo Gabriele; De Lorenzis, Federico; Calandra, Davide; Cannavò, Alberto; ... (2021)
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training. In: APPLIED SCIENCES, vol. 11:16, pp. 1-13. ISSN 2076-3417 Download fulltext
Calandra, Davide; Cannavò, Alberto; Lamberti, Fabrizio (2021)
Evaluating an augmented reality‐based partially assisted approach to remote assistance in heterogeneous robotic applications. In: 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021), Foshan, China, May 20-22, 2021, pp. 380-387
Calandra, Davide; Cannavò, Alberto; Lamberti, Fabrizio (2021)
Improving AR-powered remote assistance: A new approach aimed to foster operator’s autonomy and optimize the use of skilled resources. In: THE INTERNATIONAL JOURNAL OF ADVANCED MANUFACTURING TECHNOLOGY, vol. 114, pp. 3147-3164. ISSN 1433-3015 Download fulltext
Calandra, Davide; Pratticò, Filippo Gabriele; Migliorini, Massimo; Verda, Vittorio; ... (2021)
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes. In: 16th International Conference on Computer Graphics Theory and Applications (GRAPP 2021), February 8-10, 2021, pp. 96-105. ISBN: 978-989-758-488-6
Cannavo', Alberto; Calandra, Davide; Kehoe, Aidan; Lamberti, Fabrizio (2021)
Evaluating consumer interaction interfaces for 3D sketching in virtual reality. In: 9th International Conference - ArtsIT, Interactivity & Game Creation (ArtsIT 2020), Online, December 10-11, 2020, pp. 291-306. ISBN: 978-3-030-73425-1
Cannavo', Alberto; Calandra, Davide; Prattico', Filippo Gabriele; Gatteschi, Valentina; ... (2021)
An evaluation testbed for locomotion in virtual reality. In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, vol. 27:3, pp. 1871-1889. ISSN 1077-2626 Download fulltext
Battegazzorre, Edoardo; Calandra, Davide; Strada, Francesco; Bottino, Andrea Giuseppe; ... (2020)
Evaluating the suitability of several AR devices and tools for industrial applications. In: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2020), Lecce, Italia, September 7-10, 2020, pp. 248-267. ISSN 0302-9743. ISBN: 978-3-030-58467-2 Download fulltext
Calandra, Davide; Lamberti, Fabrizio; Migliorini, Massimo (2019)
On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place. In: 9th IEEE International Conference on Consumer Electronics - Berlin, Berlin, September 8-11, 2019, pp. 1-5. ISBN: 978-1-7281-2745-3 Download fulltext
Calandra, Davide; Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Micelli, Luca; ... (2019)
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks. In: 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019), Osaka, Japan, March 23-27, 2019, pp. 1403-1404. ISBN: 978-1-7281-1377-7 Download fulltext
Cannavo', Alberto; Calandra, Davide; Basilicò, Gianpaolo; Lamberti, Fabrizio (2019)
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball. In: 14th International Conference on Computer Graphics Theory and Applications (GRAPP 2019), Prague, CZ, 25-27 February 2019, pp. 310-316. ISBN: 978-989-758-354-4
Lamberti, Fabrizio; Calandra, Davide; Bazzano, Federica; Prattico, Filippo G.; ... (2018)
RobotQuest: A robotic game based on projected mixed reality and proximity interaction. In: IEEE Games, Entertainment, and Media (GEM 2018), Galway, Ireland, August 15-17, 2018, pp. 196-199. ISBN: 9781538663042
Lamberti, Fabrizio; Pratticò, Filippo G.; Calandra, Davide; Piumatti, Giovanni; Bazzano, ... (2018)
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features. In: IEEE Games, Entertainment, and Media (GEM 2018), Galway, Ireland, August 15-17, 2018, pp. 441-448. ISBN: 9781538663042
Calandra, Davide; Michele, Bill; Lamberti, Fabrizio; Sanna, Andrea; Borchiellini, Romano (2018)
Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality. In: Eurographics 2018, Delft, The Netherlands, April 16-20, 2018, pp. 53-56. ISSN 1017-4656
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