CGVG - Computer Graphics and Vision Group

The CG&VG research group has strong experience and expertise in Augmented, Mixed and Virtual Reality, Human-Computer Interaction (HMI), User eXperience (UX), Computer Vision, Machine Learning and Artificial Intelligence. The most recent research activities in VR/AR focus on developing and assessing novel approaches in different application domains, ranging from education to learning, visualization and promotion of cultural heritage. The group is also actively working on the development of Embodied Conversational Agents (equipped with empathic features). Such ECAs can improve the natural and realistic interaction with humans and provide active support to learners, thus helpèing develop effective didactic approaches in various XR-based educational and training scenarios. Other activities focus on Serious Games and the most suitable theoretical and technical tools to improve their expected results. Regarding AI, the most recent works in the field of machine learning involve the areas of face-recognition (for the development of robust algorithms for recognition even in the presence of significant age variations between the images to be analyzed and a large number of individuals), automatic identification of attacks on biometric recognition systems (in particular, those based on fingerprints), the reconstruction of the articulated movement of players in sports scenes and the recognition of activities from egocentric vision (i.e. the recognition of actions performed by actors through video sequences acquired by cameras worn by the subject).

Skills

  • Computer Graphics
  • Augmented, Mixed and Virtual Reality (eXtended reality)
  • Human-Computer Interaction
  • Serious Games
  • User eXperience
  • Computer Vision
  • Machine Learning
  • Pattern Recognition
  • Computational geometry

Projects and publications

  • Selected funded research projects
    • AOSTAE ALPTECH, L’INNOVAZIONE NEL CUORE DELLE ALPI
      BOTTINO ANDREA
      2023 - 2024 (Current)
    • HOLO-BLSD
      BOTTINO ANDREA
      2022 - 2023 (Current)
    • MUSEO ALWAYS OPEN - IL META-MUSEO VIRTUALE DI STORIA NATURALE E LE COLLEZIONI INTEGRATE – SVILUPPO DI VISITE VIRTUALI IMMERSIVE PER LA FRUIZIONE DEL MUSEO DEI FOSSILI E DEI GEOSITI
      BOTTINO ANDREA
      2022 - 2023 (Completed)
    • SVILUPPO DI UN’APPLICAZIONE IN REALTÀ AUMENTATA SU DISPOSITIVI HOLOLENS PER L’ADDESTRAMENTO ALLE PROCEDURE DI BASIC LIFE SUPPORT AND DEFIBRILLATION (BLSD)
      BOTTINO ANDREA
      2022 - 2023 (Completed)
    • STUDIO DI FATTIBILITÀ E ALLA PREDISPOSIZIONE DI UN SISTEMA DI SENSORI PER L’INTERAZIONE TATTILE CON PROIEZIONI DI IMMAGINI SU PARETI
      BOTTINO ANDREA
      2017 - 2017 (Completed)
    • BODY PAINTING
      BOTTINO ANDREA
      2016 - 2016 (Completed)
    • OPERATORE ED AMBIENTE VIRTUALE NELL'AMBITO DEL PROGETTO V-POP
      BOTTINO ANDREA
      2014 - 2016 (Completed)
    • SVILUPPO DI UN'APPLICAZIONE CHE CONSENTE ALL'UTENTE DIN INTERAGIRE CON IL TERRITORIO E L'AMBIENTE CIRCOSTANTE .....
      BOTTINO ANDREA
      2011 - 2011 (Completed)